Hunter

Hunter is a hybrid PvE class on ZuluHotel that combines weapons, magic, healing and stealth into one disciplined combat style against NPCs and dangerous routes.

How this class plays

Hunter is a hybrid PvE class on ZuluHotel that combines weapons, magic, healing and stealth into one disciplined combat style against NPCs and dangerous routes.

Hunter shines where combat comes in waves: clearing farming spots, fighting dangerous monsters, running longer PvE routes and surviving chains of encounters instead of one short trade.

The class gains strength from hybrid routine: start with weapons, survive through healing, finish with magic and break pressure through stealth and positioning when needed.

Key skills

Practical Play Notes

  • Hunter shines where combat comes in waves: clearing farming spots, fighting dangerous monsters, running longer PvE routes and surviving chains of encounters instead of one short trade.
  • The class gains strength from hybrid routine: start with weapons, survive through healing, finish with magic and break pressure through stealth and positioning when needed.
  • This is not a class for chaotic progression. The earlier the player builds a clean order of skills, consumables and macros, the faster Hunter starts feeling like one complete strong build.
  • It fits players who do not want pure melee or pure mage, but a class that adapts to the route, the enemy and the rhythm of a specific farm.
Parry Magery Meditation Magic Resist Fencing Archery Swords Macing Tactics Healing Stealth Hiding

Class Progression

Hunter feels this scaling most strongly in PvE. Each level adds another 70% to the class multiplier: x1.7 on level 1, x2.4 on level 2, x3.1 on level 3 and x5.2 by level 6. That growth makes the class much steadier in long PvE routes, better through chains of NPC fights and stronger at combining weapons, magic and healing in one loop. In direct PvP Hunter is usually less straightforward than narrower combat classes, but in PvE this scaling gives it real survivability, pace and a very comfortable hybrid playstyle.

Level Max stat Total cap Skill cap Min. total skill Class multiplier
1 50 150 90 600 x1.7
2 70 210 105 720 x2.4
3 100 300 120 840 x3.1
4 130 390 135 960 x3.8
5 160 480 150 1080 x4.5
6 200 600 150 1200 x5.2

All Class Skills

Every skill leads to a dedicated page with its purpose, ranges, example tasks and training advice.

Hunter

Parry

Parry - chance to block attacks with shield or weapon.

trains automatically in combat

Open skill

Hunter

Magery

Magery - spellcasting. Core skill for mages, needed for all spells.

cast spells (5th+ circle for fast gain)

Open skill

Hunter

Meditation

Meditation - regenerates mana faster. Essential for sustained casting.

meditate when low on mana

Open skill

Hunter

Magic Resist

Magic Resist - reduces spell damage and debuff duration.

stand in monster spell attacks

Open skill

Hunter

Fencing

Fencing - fast piercing attacks. Ideal for poisoned weapons.

fight monsters in dungeons

Open skill

Hunter

Archery

Archery - ranged damage, no need to get close.

fight monsters in dungeons

Open skill

Hunter

Swords

Swords - primary melee weapon. Higher skill means more hits and more damage.

fight monsters in dungeons

Open skill

Hunter

Macing

Macing - heavy crushing weapons, effective against armor.

fight monsters in dungeons

Open skill

Hunter

Tactics

Tactics - increases hit chance and damage with all weapons.

trains automatically in combat

Open skill

Hunter

Healing

Healing - heals HP with bandages. Higher skill = more healing.

heal yourself and others with bandages

Open skill

Hunter

Stealth

Stealth - movement while hidden.

hide and move while hidden

Open skill

Hunter

Hiding

Hiding - lets you become invisible. Core for thieves.

hide and move while hidden

Open skill