Hunter
Hunter is a hybrid PvE class on ZuluHotel that combines weapons, magic, healing and stealth into one disciplined combat style against NPCs and dangerous routes.
How this class plays
Hunter is a hybrid PvE class on ZuluHotel that combines weapons, magic, healing and stealth into one disciplined combat style against NPCs and dangerous routes.
Hunter shines where combat comes in waves: clearing farming spots, fighting dangerous monsters, running longer PvE routes and surviving chains of encounters instead of one short trade.
The class gains strength from hybrid routine: start with weapons, survive through healing, finish with magic and break pressure through stealth and positioning when needed.
Key skills
Practical Play Notes
- Hunter shines where combat comes in waves: clearing farming spots, fighting dangerous monsters, running longer PvE routes and surviving chains of encounters instead of one short trade.
- The class gains strength from hybrid routine: start with weapons, survive through healing, finish with magic and break pressure through stealth and positioning when needed.
- This is not a class for chaotic progression. The earlier the player builds a clean order of skills, consumables and macros, the faster Hunter starts feeling like one complete strong build.
- It fits players who do not want pure melee or pure mage, but a class that adapts to the route, the enemy and the rhythm of a specific farm.
Class Progression
Hunter feels this scaling most strongly in PvE. Each level adds another 70% to the class multiplier: x1.7 on level 1, x2.4 on level 2, x3.1 on level 3 and x5.2 by level 6. That growth makes the class much steadier in long PvE routes, better through chains of NPC fights and stronger at combining weapons, magic and healing in one loop. In direct PvP Hunter is usually less straightforward than narrower combat classes, but in PvE this scaling gives it real survivability, pace and a very comfortable hybrid playstyle.
| Level | Max stat | Total cap | Skill cap | Min. total skill | Class multiplier |
|---|---|---|---|---|---|
| 1 | 50 | 150 | 90 | 600 | x1.7 |
| 2 | 70 | 210 | 105 | 720 | x2.4 |
| 3 | 100 | 300 | 120 | 840 | x3.1 |
| 4 | 130 | 390 | 135 | 960 | x3.8 |
| 5 | 160 | 480 | 150 | 1080 | x4.5 |
| 6 | 200 | 600 | 150 | 1200 | x5.2 |
All Class Skills
Every skill leads to a dedicated page with its purpose, ranges, example tasks and training advice.
Hunter
Parry
Parry - chance to block attacks with shield or weapon.
trains automatically in combat
Open skillHunter
Magery
Magery - spellcasting. Core skill for mages, needed for all spells.
cast spells (5th+ circle for fast gain)
Open skillHunter
Meditation
Meditation - regenerates mana faster. Essential for sustained casting.
meditate when low on mana
Open skillHunter
Magic Resist
Magic Resist - reduces spell damage and debuff duration.
stand in monster spell attacks
Open skillHunter
Fencing
Fencing - fast piercing attacks. Ideal for poisoned weapons.
fight monsters in dungeons
Open skillHunter
Archery
Archery - ranged damage, no need to get close.
fight monsters in dungeons
Open skillHunter
Swords
Swords - primary melee weapon. Higher skill means more hits and more damage.
fight monsters in dungeons
Open skillHunter
Macing
Macing - heavy crushing weapons, effective against armor.
fight monsters in dungeons
Open skillHunter
Tactics
Tactics - increases hit chance and damage with all weapons.
trains automatically in combat
Open skillHunter
Healing
Healing - heals HP with bandages. Higher skill = more healing.
heal yourself and others with bandages
Open skillHunter
Stealth
Stealth - movement while hidden.
hide and move while hidden
Open skillHunter
Hiding
Hiding - lets you become invisible. Core for thieves.
hide and move while hidden
Open skill